Chroma
Accessibility
Last Updated: July 9, 2026Where you bring a color or palette to be audited: contrast ratios against WCAG (Web Content Accessibility Guidelines) thresholds, color-blindness previews, Oklab perceptual distance, nearest named-color lookup, color temperature, and palette statistics, all in one tab.
Changelog
Last Updated: July 9, 2026What shipped in each Scylla Chroma release, from the initial nine-tab window down through every fix and refinement that follows.
Color Editor
Last Updated: July 9, 2026Chroma's main picker, where the active color lives and where it gets dialed in by whatever input feels most natural at the moment, from a wheel down to a hex code or an eyedropper grabbing a pixel off the screen.
Compare
Last Updated: July 9, 2026Where you load two palette assets side by side and let the nearest-entry Oklab delta-E statistics tell you whether a refactor drifted too far, whether a dark and light theme are still perceptually paired, or whether two palettes are ready to be used together in a Texture Recolor pass.
Getting Started
Last Updated: July 9, 2026Open Chroma, generate the factory assets, and author your first palette and gradient asset ready to use in your project.
Gradient Editor
Last Updated: July 9, 2026Where you author ColorGradientAssets with an independent alpha rail, per-stop easing and blend modes, non-destructive stop reduction, and a bake step that turns the result into a texture for shaders and VFX.
Image Sampler
Last Updated: July 9, 2026Where you pull colors out of a loaded image, whether you want a single pixel, a region average, a gradient traced across a photo, or a full dominant-color palette extracted automatically from a screenshot.
Import / Export
Last Updated: July 9, 2026Where you bring palettes and gradients in from external tools and push them out to formats the rest of your pipeline can use.
Keyboard Shortcuts
Last Updated: July 9, 2026The one-page keyboard reference for Chroma, covering the menu shortcut to open the window and the per-tab keys that speed up the repeated swatch and stop operations.
Library
Last Updated: July 9, 2026The sidebar inventory of every color asset in the project, where you browse palettes, gradients, and swatches with content-accurate thumbnails, narrow the list by name or tag, then load an asset into the active editor tab with a double-click or drag its colors where you need them.
Mixer
Last Updated: July 9, 2026Where two colors get blended four different ways at once so you can see which blend space gives the midpoint that actually reads right, without having to set up the comparison from scratch.
Palette Editor
Last Updated: July 9, 2026Where you build, sort, deduplicate, and export palette assets - from adding swatches one at a time to bulk-importing a history strip and turning a multi-select into a gradient in a single right-click.
Preferences
Last Updated: July 9, 2026Where you tune Chroma's per-user editor settings: the named-color database, checkerboard cell size, and auto-open behavior, plus one-click maintenance actions for the color history and favorites strips.
Scylla Chroma
Last Updated: July 9, 2026The editor-only color workshop where Scylla palettes and gradients get built, audited, sampled out of existing images, and exchanged with the rest of a project's color pipeline.
Texture Recolor
Last Updated: July 9, 2026Remaps a texture from one palette to another in perceptual space, the way pixel-art tooling re-skins a sprite for a new biome or a new faction without losing its silhouette.
Theory
Last Updated: July 9, 2026Chroma's generative workspace where one base color becomes a full palette through harmonies, tonal ramps, cel-shading tone sets, blackbody curves, jitter, noise, and seeded random walks.