Frequently Asked Questions
Scylla Core
Does Scylla support development for Mobile Devices and WebGL?
Scylla is primarily targetted towards PC- and Console game development. Some systems/features might work on Mobile/WebGL while others do not and as that Scylla is not officially supported for Mobile and WebGL.
Does Scylla support development for Console Games?
Yes. Scylla is primarily made for PC and Console game development. Please note that some modules are PC game-centric, such as Scylla Console, which will work on Consoles but is PC-centric due to its keyboard input-dependence.
Scylla Input
Can I use Scylla Input’s editor to edit/maintain standard Unity Input System action maps?
Yes. The editor keeps edited Input System action maps compatible with Unity’s standard action map format so these can also be opened/edited with Unity’s factory action map editor. However, input contexts, input layouts, and a number of other meta information are features of Scylla Input and are stored in a sidecar file. These features require the Scylla Input editor.