FAQ

Frequently Asked Questions

Scylla Core

  • Does Scylla support development for Mobile Devices and WebGL?

    Scylla is primarily targetted towards PC- and Console game development. Some systems/features might work on Mobile/WebGL while others do not and as that Scylla is not officially supported for Mobile and WebGL.

  • Does Scylla support development for Console Games?

    Yes. Scylla is primarily made for PC and Console game development. Please note that some modules are PC game-centric, such as Scylla Console, which will work on Consoles but is PC-centric due to its keyboard input-dependence.

Scylla Input

  • Can I use Scylla Input’s editor to edit/maintain standard Unity Input System action maps?

    Yes. The editor keeps edited Input System action maps compatible with Unity’s standard action map format so these can also be opened/edited with Unity’s factory action map editor. However, input contexts, input layouts, and a number of other meta information are features of Scylla Input and are stored in a sidecar file. These features require the Scylla Input editor.