TextMode
01 Scylla TextMode
Last Updated: October 22, 2026Scylla TextMode turns the screen into a character grid, so you can build a roguelike, an in-game terminal, or a retro interface without fighting a text layout engine that was never meant for it.
02 TextMode – Getting Started
Last Updated: October 22, 2026Get a character grid on screen and print to it, so you can see TextMode working in your own project before you commit to building anything on it.
03 TextMode – Views and Grid
Last Updated: October 22, 2026The cell grid every TextMode feature writes into, and the two view components that put it on screen, whether that is a Canvas overlay or a monitor the player can walk up to.
04 TextMode – Drawing
Last Updated: October 22, 2026TextModeConsole is the writer you reach for to put characters on the grid: printing with alignment and wrapping, framed panels, region fills, and grid-to-grid blitting.
05 TextMode – Colors and Attributes
Last Updated: October 22, 2026How a cell gets its color and its style, from the ANSI sixteen through truecolor, and what each of the nine style attributes actually does when the shader draws it.
06 TextMode – Terminal Emulation
Last Updated: October 22, 2026A VT/ANSI emulator complete enough to run escape sequences from real programs, so a byte stream from a shell, a server, or your own tooling renders correctly on a TextMode grid.
07 TextMode – Terminal Frontend
Last Updated: October 22, 2026Drop a working terminal into a scene: scrollback, drag scrolling, text selection, and an optional command line with history and tab completion, all over the VT emulator.
08 TextMode – Text Effects
Last Updated: October 22, 2026Animate the grid over time: typewriter and decode reveals, wipes and dissolves between screens, digital rain, and ambient pulses that keep a title screen alive.
09 TextMode – Color Themes
Last Updated: October 22, 2026One call repaints every view, retints the text already on screen, and moves the ANSI table with it, so a player can restyle your whole display without you redrawing anything.
10 TextMode – Selection and Mouse
Last Updated: October 22, 2026Let players drag-select and copy text out of a TextMode display, and let a hosted program read the mouse the way a real terminal reports it.
11 TextMode – Console Display
Last Updated: October 22, 2026Render the Scylla debug console through a TextMode view, so your developer console gets crisp SDF text, scrollback, selection and full-screen screens instead of a plain text field.
12 TextMode – Configuration
Last Updated: October 22, 2026The settings asset behind every TextMode view, and the JSON config file that lets you retune a shipped build without recompiling it.
13 TextMode – Changelog
Last Updated: October 22, 2026Release notes for the Scylla TextMode module, grouped by version.
14 TextMode – CRT Display
Last Updated: October 22, 2026Show a TextMode view through a simulated cathode ray tube, with scanlines, phosphor masks, afterglow, glow and a curved screen.