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TextMode

14 Docs

01 Scylla TextMode

Last Updated: October 22, 2026

Scylla TextMode turns the screen into a character grid, so you can build a roguelike, an in-game terminal, or a retro interface without fighting a text layout engine that was never meant for it.

02 TextMode – Getting Started

Last Updated: October 22, 2026

Get a character grid on screen and print to it, so you can see TextMode working in your own project before you commit to building anything on it.

03 TextMode – Views and Grid

Last Updated: October 22, 2026

The cell grid every TextMode feature writes into, and the two view components that put it on screen, whether that is a Canvas overlay or a monitor the player can walk up to.

04 TextMode – Drawing

Last Updated: October 22, 2026

TextModeConsole is the writer you reach for to put characters on the grid: printing with alignment and wrapping, framed panels, region fills, and grid-to-grid blitting.

05 TextMode – Colors and Attributes

Last Updated: October 22, 2026

How a cell gets its color and its style, from the ANSI sixteen through truecolor, and what each of the nine style attributes actually does when the shader draws it.

06 TextMode – Terminal Emulation

Last Updated: October 22, 2026

A VT/ANSI emulator complete enough to run escape sequences from real programs, so a byte stream from a shell, a server, or your own tooling renders correctly on a TextMode grid.

07 TextMode – Terminal Frontend

Last Updated: October 22, 2026

Drop a working terminal into a scene: scrollback, drag scrolling, text selection, and an optional command line with history and tab completion, all over the VT emulator.

08 TextMode – Text Effects

Last Updated: October 22, 2026

Animate the grid over time: typewriter and decode reveals, wipes and dissolves between screens, digital rain, and ambient pulses that keep a title screen alive.

09 TextMode – Color Themes

Last Updated: October 22, 2026

One call repaints every view, retints the text already on screen, and moves the ANSI table with it, so a player can restyle your whole display without you redrawing anything.

10 TextMode – Selection and Mouse

Last Updated: October 22, 2026

Let players drag-select and copy text out of a TextMode display, and let a hosted program read the mouse the way a real terminal reports it.

11 TextMode – Console Display

Last Updated: October 22, 2026

Render the Scylla debug console through a TextMode view, so your developer console gets crisp SDF text, scrollback, selection and full-screen screens instead of a plain text field.

12 TextMode – Configuration

Last Updated: October 22, 2026

The settings asset behind every TextMode view, and the JSON config file that lets you retune a shipped build without recompiling it.

13 TextMode – Changelog

Last Updated: October 22, 2026

Release notes for the Scylla TextMode module, grouped by version.

14 TextMode – CRT Display

Last Updated: October 22, 2026

Show a TextMode view through a simulated cathode ray tube, with scanlines, phosphor masks, afterglow, glow and a curved screen.