Input
01 Scylla Input
Last Updated: October 7, 2026A complete input layer over Unity's Input System: context stacking, input buffering, runtime rebinding with conflict detection, and button prompts that follow the player's device, plus its own Input Actions editor and a set of genre presets to start from.
02 Getting Started
Last Updated: October 7, 2026Get from an empty project to a character moving and jumping on both keyboard and gamepad, using the wizard to lay the groundwork and the editor to shape it.
03 Input – Actions and Bindings
Last Updated: October 7, 2026The action layer for registering assets, reading move and jump values from gameplay code, reacting to action transitions on the event bus, and building runtime prompt labels from binding data.
04 Input – Contexts
Last Updated: October 7, 2026The input context stack that lets you switch between gameplay, menus, pause, and dialogs by push and pop without writing a single manual action-map toggle.
05 Input – Buffering
Last Updated: October 7, 2026Time-windowed input buffering that catches presses a few frames early so jump leniency, combo windows, and dodge cancels feel natural instead of silently dropped.
06 Input – Rebinding
Last Updated: October 7, 2026Everything you need to let players remap controls at runtime, from the first 'press any key' prompt to conflict resolution, profile persistence, and a full options-screen data model.
07 Input – Control Schemes and Hints
Last Updated: October 7, 2026Auto-switching between keyboard and gamepad with the hints manager that resolves action IDs into the right display string and prompt icon for whichever device the player just touched.
08 Input – Devices and Bridges
Last Updated: October 7, 2026How to know which device the player is actually holding, react when a controller is unplugged mid-fight, and swap the layer that talks to the hardware.
09 Input – Configuration
Last Updated: October 7, 2026The ScyllaInputConfiguration ScriptableObject and its companion JSON config file let you tune every Input module knob without a rebuild, from scheme-detection thresholds to rebind timeouts to binding storage backends.
10 Input – Authoring Input Actions
Last Updated: October 7, 2026The Input Actions editor: editing .inputactions assets in place, the metadata sidecar that carries notes and layout, live conflict detection, constants generation, and moving a setup between projects.
11 Input – Preferences
Last Updated: October 7, 2026The two user-scoped Input editor settings at Edit > Preferences > Scylla > Input: whether control identifiers read as words, and whether double-clicking an action asset opens the Scylla editor.
12 Input – Changelog
Last Updated: October 7, 2026What shipped in each Scylla Input release, from the initial surface that wrapped Unity's Input System into a complete game-input layer down through every fix that follows.