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Input

12 Docs

01 Scylla Input

Last Updated: October 7, 2026

A complete input layer over Unity's Input System: context stacking, input buffering, runtime rebinding with conflict detection, and button prompts that follow the player's device, plus its own Input Actions editor and a set of genre presets to start from.

02 Getting Started

Last Updated: October 7, 2026

Get from an empty project to a character moving and jumping on both keyboard and gamepad, using the wizard to lay the groundwork and the editor to shape it.

03 Input – Actions and Bindings

Last Updated: October 7, 2026

The action layer for registering assets, reading move and jump values from gameplay code, reacting to action transitions on the event bus, and building runtime prompt labels from binding data.

04 Input – Contexts

Last Updated: October 7, 2026

The input context stack that lets you switch between gameplay, menus, pause, and dialogs by push and pop without writing a single manual action-map toggle.

05 Input – Buffering

Last Updated: October 7, 2026

Time-windowed input buffering that catches presses a few frames early so jump leniency, combo windows, and dodge cancels feel natural instead of silently dropped.

06 Input – Rebinding

Last Updated: October 7, 2026

Everything you need to let players remap controls at runtime, from the first 'press any key' prompt to conflict resolution, profile persistence, and a full options-screen data model.

07 Input – Control Schemes and Hints

Last Updated: October 7, 2026

Auto-switching between keyboard and gamepad with the hints manager that resolves action IDs into the right display string and prompt icon for whichever device the player just touched.

08 Input – Devices and Bridges

Last Updated: October 7, 2026

How to know which device the player is actually holding, react when a controller is unplugged mid-fight, and swap the layer that talks to the hardware.

09 Input – Configuration

Last Updated: October 7, 2026

The ScyllaInputConfiguration ScriptableObject and its companion JSON config file let you tune every Input module knob without a rebuild, from scheme-detection thresholds to rebind timeouts to binding storage backends.

10 Input – Authoring Input Actions

Last Updated: October 7, 2026

The Input Actions editor: editing .inputactions assets in place, the metadata sidecar that carries notes and layout, live conflict detection, constants generation, and moving a setup between projects.

11 Input – Preferences

Last Updated: October 7, 2026

The two user-scoped Input editor settings at Edit > Preferences > Scylla > Input: whether control identifiers read as words, and whether double-clicking an action asset opens the Scylla editor.

12 Input – Changelog

Last Updated: October 7, 2026

What shipped in each Scylla Input release, from the initial surface that wrapped Unity's Input System into a complete game-input layer down through every fix that follows.