Core Systems
Configuration
Last Updated: July 9, 2026A dual-layer configuration system that pairs ScriptableObject defaults with runtime JSON overrides, so you can ship sensible numbers and still let players or designers tune them without a rebuild.
Logging
Last Updated: July 9, 2026Centralized logging with severity levels, category tags, and pluggable receivers so every diagnostic message in your game flows through one pipeline you can filter, capture to disk, or strip from release builds.
Scene Manager
Last Updated: July 9, 2026Framework persistence across scene loads plus managed async scene loading with progress reporting, an activation gate, transition hygiene, and optional Addressables routing.
Time
Last Updated: July 9, 2026Pause-aware time with layered timescale modifiers and multi-clock support, giving you the substrate behind bullet-time, hit-stop, in-game calendars, and deterministic replays.