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Core Systems

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Configuration

Last Updated: July 9, 2026

A dual-layer configuration system that pairs ScriptableObject defaults with runtime JSON overrides, so you can ship sensible numbers and still let players or designers tune them without a rebuild.

Logging

Last Updated: July 9, 2026

Centralized logging with severity levels, category tags, and pluggable receivers so every diagnostic message in your game flows through one pipeline you can filter, capture to disk, or strip from release builds.

Scene Manager

Last Updated: July 9, 2026

Framework persistence across scene loads plus managed async scene loading with progress reporting, an activation gate, transition hygiene, and optional Addressables routing.

Time

Last Updated: July 9, 2026

Pause-aware time with layered timescale modifiers and multi-clock support, giving you the substrate behind bullet-time, hit-stop, in-game calendars, and deterministic replays.